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GURPS

Weapon Proficiencies

GURPS has fewer weapon skills than AD&D proficiencies. The following list shows which AD&D weapons proficiencies are equivalent to GURPS skills.

Weapon Skills

To convert an AD&D attack roll to a GURPS weapon skill subtract the THACO score from 30 (30 - THACO = skill level). When calculating THACO, only add bonuses due to specialization and strength. For every other weapon proficiency over one that transfers over to one GURPS skill, add one to the skill roll. Use GURPS damage for the closest weapon type based on the characters ST.

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Non-Weapon Proficiencies

The following AD&D non-weapon proficiencies transfer directly into a GURPS skill of the same name:
Animal Handling, Blacksmith, Blind Fighting (M/VH), Carpentry, Cooking, Dancing, Disguise, Engineering, Fast-Talk, Fishing, Forgery, Heraldry, Hunting, Jumping, Languages, Leatherworking, Musical Instrument, Navigation, Poetry, Pottery, Riding, Running, Singing, Survival, Swimming, Tracking and Ventriloquism.

The following AD&D non-weapon proficiencies convert to the following GURPS skill or advantage:

Non-weapon proficiency scores transfer to GURPS skill scores as per the following table.

AD&D to GURPS
1 = 5
2 = 6
3 = 7
4 - 5 = 8
6 - 9 = 9
10 - 12 = 10
13 - 14 = 11
15 - 16 = 12
17 = 13
18 = 14
19 = 15


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