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GURPS

Player's Section

In the years that lead up to the events chronicled in the Elenium, the Eosian continent exists in a tense state. Since the unspoken truce with the Zemoch over five hundred years ago, a low level war is still being waged, a raid here, an atrocity there, various recon missions on both sides. Now that war has started to heat up again and at a most precarious time for the west.

Lamorkand comes closer to brink of a general civil war than ever, years of cutthroat competition among the Cammorian merchants and guilds turns into a grab for the Cammorian throne and wealth that follows, the Eshandist movement in Rendor slowly builds to a frenzy, the endless intrigue within the kingdom of Elenia will affect the leadership of the Church itself, even some of the Thieves' Guilds no longer enforce the normal rules within their community. In addition, Otha infiltrates the West with spies not only looking for Bhelliom but to prepare the way for the invasion that is to come.

The Church Knights and the Zemoch have been fighting this war at the small group level. Your party has been assembled by the Pandion perceptor Vanion at the covert Pandion motherhouse in Moterra to assist in the fight of this small scale war. Half of the PC's party must consist of Church Knights and one of the knights must be a Pandion. A Styric magician and a thieves' guild member would be helpful in this campaign.


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