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The Elenium Campaign
GM's Section
Spoiler Warning: If you plan to play in a GURPS Elenium campaign, reading this section might spoil certain plots!
The following are plots for a campaign set before the events in the Diamond Throne.
- Find out why some of the thieves guilds along the border aren't playing by the rules any more. They've been boycotting Theives' Council meetings and killing theives from other guilds. (Zemochs have infiltrated the guilds and have taken over by using magic. The guilds have been put to use as intelligence sources. The PCs will have to deal with the resources of the turned guilds and their inherent distrust against any authority figures).
- Horrors (like the one Tynian raised during the search for Bhelliom) are being released into West and stirring up terror and superstition. In addition the Styrics are being blamed for it and are being persecuted by corrupt church members. Hunt down the existing horrors and stop the Zemoch magician that is releasing them.
- Find out how true the rumors of Zemoch mobilization are and find strategic information about it.
- Why have the Cammorian trade guilds disbanded their lucrative monopolies and have come to blows for unified power. (Zemochs' have talked the main guild leaders' into undergoing rites of power. They have gone insane for power (meglomania disadvantage). One of the guild heads has balked from the rites and is in hiding from the guilds and the Zemochs. He's the only one who knows the true story and can help the PCs call in help).
- Someone that has undergone the same ritual that Bellina did is building up an army of infectious servants to spread havoc in the west. The PCs must stay clean while stopping the infection from spreading out of control.
Detailed Plot
Where are our Styrics?
- Styric magician reports that Styric villages are turning up empty.
- Investigate the villages and discover that the Zemochs are using an ancient ritual to nullify Styric magic. They then sweep in grab everyone with the magery advantage to use in their Rituals of Power.
- PCs must find a reclusive Styric who knows the counter to the spell.
- Only one other village in the area has people with mages in it. The PC should trap the Zemoch raiders at that village and capture some prisoners who can tell them the way back to the Styric prison camp.
- Find the prison camp and liberate the drugged Styric prisoners.
Surprises
Post Mission
- The Zemochs have tasked several groups to deal with the PCs that have just disrupted one of their operations
Other Campaign Settings
In addtion to the plots based in the setting above, there are several other settings and plots that can be played in the world of the Elenium.
The Past
- The PCs must help found one of the Elene institutions (the Church, the Church Knights, the Thousand).
- Fight in the Zemoch war that occured 500 years before the Elenium.
The Books
The PCs can also be part of the background action from the books. Whenever the Knights do something independent of the main characters, the PCs can be part of that action.
- The PCs must find some of the missing patriarchs during the election of the Archprelate.
- The PCs are among the Knights picked to accompany Queen Ehlana's trip to Tamul.
The Future
- Sarabian has been assassinated and the new emperor has decided to conquer Zemoch and the West. The PCs must deal with the Atan who are using the tactics taught to them by the Church Knights in the Tamuli.
- Invaders from the far southern continents led by an Elder God are attacking Eosia. They can now invade the north because Azash and Bhelliom no longer obstruct them. Rally the Elenes and the Styrics to fight off the invaders.
- Bhelliom has need of some Church Knights on a world that is held by Klael. The PCs must learn how to survive and fight on a world that is hostile to them.
Alternate Histories
- Sparhawk and his group are killed before they can recover Bhelliom. The PCs must take up where they have left off and restore the queen. The PCs must also figure out how to make one of their number Anahka so he can use Bhelliom.
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