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GURPS

The Elenium Campaign

GM's Section

Spoiler Warning: If you plan to play in a GURPS Elenium campaign, reading this section might spoil certain plots!

The following are plots for a campaign set before the events in the Diamond Throne.

Detailed Plot

    Where are our Styrics?
  1. Styric magician reports that Styric villages are turning up empty.
  2. Investigate the villages and discover that the Zemochs are using an ancient ritual to nullify Styric magic. They then sweep in grab everyone with the magery advantage to use in their Rituals of Power.
  3. PCs must find a reclusive Styric who knows the counter to the spell.
  4. Only one other village in the area has people with mages in it. The PC should trap the Zemoch raiders at that village and capture some prisoners who can tell them the way back to the Styric prison camp.
  5. Find the prison camp and liberate the drugged Styric prisoners.

Surprises

    Post Mission
  1. The Zemochs have tasked several groups to deal with the PCs that have just disrupted one of their operations

Other Campaign Settings

In addtion to the plots based in the setting above, there are several other settings and plots that can be played in the world of the Elenium.

The Past

The Books

The PCs can also be part of the background action from the books. Whenever the Knights do something independent of the main characters, the PCs can be part of that action.

The Future

Alternate Histories


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