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"My team's assembled, but I don't have a command crew for the shuttle."--General Han Solo, Return of the Jedi
Some typical inhabitants of the Star Wars universe are included in GURPS Space. Typical archetypes along with their suggested skills are found in GURPS Space p. 31-32. Other archetypes include: slicer (hacker), Jedi, Imperial Bureaucrat and droid.
Remember, a Jedi feels The Force flowing through him.--Obi-Wan Kenobi, Star Wars
The Force provides Jedi with many unique advantages and skills. Included are Psionics (typically Telepathy, Psychokinesis, and ESP), and Weapon Master (force sword) advantages and force sword, psi sense, emotion sense,
telekinesis, precognition, and precog parry skills. Jedi characters must pay the Unusual Background: Jedi Training disadvantage.
Droids built without GURPS Robots typically have the following advantages and disadvantages: absolute timing, eidetic memory, lightning calculator, doesn't breathe, doesn't eat or drink, reduced sleep, dependency: energy recharge, cannot learn, reprogrammable duty, social stigma: valuable property, unhealing. Astromech droids also have interface jack advantage.
Creating PCs
PCs should be created as standard 100 point characters with 40 points of disadvantages and 5 quirks. Characters in my campaign must have the requirements listed below.
All player characters (disadvantages do not count against the 40 point limit)
Advantage: Patron: Rebel Alliance (30)
Disadvantage: Duty: Rebel Alliance (-10), Secret: Rebel Alliance (-20)
Gamorreans (11 pts)
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+2 ST (20 pts)
-2 IQ (-20 pts)
+2 HT (20 pts)
Melee weapons skills (2 pts)
Intolerance: Droids -2 (-6 pts)
Social stigma: slaves (-10 pts)
Ithorians ("Hammerheads") (4 pts)
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Planetology (2 pts)
Agronomy (2 pts)
Mon Calamari (20 pts)
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Amphibious (10 pts)
Gills (10 pts)
Rodians (-10 pts)
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Reputation: Everybody -2 (-10 pts)
Sullustans (15 pts)
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Alertness +2 (10 pts)
Abosolute direction (5 pts)
Twi'leks (20 pts)
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Secret communication (20 pts)
Wookie (5 pts)
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+2 ST (20)
Berserk (-15 pts)
Climbing Claws (15 pts)
Wookie code of honor (-5 pts)
Reputation: all -1 (-5 pts)
Can't speak Basic (-5 pts)
"We are quite safe from your pitiful little band. An entire legion of my best troops awaits them."-- Emperor Palpatine, Return of the Jedi
Stormtrooper (25 pts.)
ST 11 (10), DX 11 (10), IQ 10, HT 10
Advantages: none
Disadvantages: none
Skills: brawling 11 (1), beam weapon (blaster) 13 (4)
Imperial Commando (45 pts)
ST 10, DX 12 (20), IQ 10, HT 10
Advantages: combat reflexes, hard to kill 1 (5)
Disadvantages: none
Skills: brawling 12 (1), beam weapon (blaster) 16 (16), electronics operation: any one 9 (1), tactics 10 (2)
Tech Crew (25 pts)
ST 10, DX 10, IQ 11 (10), HT 10
Advantages: none
Disadvantages: none
Skills: brawling 11 (2), beam weapon: blaster 11 (2), language: astromech 10 (1), mechanic: any one 10 (4), electronics operation: any three 11 (6)
Imperial Pilot (25 pts)
ST 10, DX 11 (10), IQ 10, HT 10
Advantages: none
Disadvantages: none
Skills: Beam weapon (blaster) 11 (1), gunner: beams 12 (4), electronics operation: communications 9 (1), electronics operation: force shields 9 (1), electronics operation: sensors 9 (1), electronics operation: weapons 9 (1), astrogation 8 (1), strategy (space) 9 (1), pilot fighter spacecraft
12 (4)