Arik Flynn
  • Player: Collin Condray 
  • Nature: Fanatic 
  • Demeanor: Loner 
  • Essence: Dynamic 
  • Tradition: Order of Hermes 
  • Concept: ex-FBI agent 
  • Willpower: Quintessence: Paradox: 
    Health:Action:
    Main Weapon Ammo--Max: Current: Clips: 
    Attributes: Strength 2, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 4, Wits 4
    Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 2, Intuition 1, Streetwise 2, Subterfuge 1
    Skills: Drive 2, Firearms 3, Melee (Sabre) 2, Stealth 2, Survival 1, Technology 1
    Knowledges: Investigation 3, Law 2, Science 2
    Spheres: Forces 3, Mind 1, Matter 1, Prime 2
    Backgrounds: Arcane 3, Avatar 2, Library 1, Dream 2
    Advantages: Arete 3, Willpower 5, Quintessence 2, Experience 25, Luck 1

    Art Kafferty
  • Player: Collin Condray 
  • Nature: Curmedgeon 
  • Demeanor: Rebel 
  • Essence: Dynamic 
  • Tradition: Virtual Adept 
  • Concept: Computer Science Teacher/Political Cartoonist 
  • Willpower: Quintessence: Paradox: 
    Damage:Action:
    Main Weapon Ammo--Max: Current: Clips: 
    Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 3, Manipulation 3, Appearance 2, Perception 3, Intelligence 4, Wits 4
    Talents: Awareness 1, Dodge 1, Expression 2, Intuition 1
    Skills: Drive 2, Etiquette 1, Firearms 2, Meditation 2, Melee 1, Research 2, Stealth 2, Technology 3
    Knowledges: Investigation 1, Lore 1, Occult 2, Science 2
    Spheres: Correspondence 3, Entropy 2, Mind 2, Prime 1
    Backgrounds: Allies 1, Arcane 1, Avatar 3, Resources 1, Sanctum 1
    Advantages: Arete 3, Willpower 5, Quintessence 2
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  • Willpower: Quintessence: Paradox: 
    Damage:Action:
    Main Weapon Ammo--Max: Current: Clips: